Memo wording might cause issues in the future. Gameplay: New racing series memo now appears 13 months before start. Gameplay: New component and vehicle type memos are now checked on the 12th month of the year instead of the 1st. Gameplay: Player now receives a stock split memo for their own company. Bugfix: Removed misleading window title for refit components popup. Bugfix: Fixed Branch Operations report breaking when city sales reports are disabled. Bugfix: Removed broken predesigned vehicle. GUI: The game will no longer recenter the Components Modification window after using end production. Bugfix: The game will now load the next memo after deleting a memo. Bugfix: Fixed small font in production lists when Auto Production is enabled. Bugfix: Fixed rare condition that allowed the player to build one extra branch when branch limits setting is enabled. Bugfix: Fixed list page reset when using Mega Menu End Production and Stop Selling tools. Bugfix: Fixed Memo warning moving when resizing memo window. Gameplay: Disable Static Vehicle Popularity no longer blocks Random Vehicle Popularity at game start. Bugfix: Fixed massive dropdown box item issues when massive GUI scaling (above 100%/double) is used. Bugfix: Fixed TV and Internet marketing date mismatches. Bugfix: Fixed issue that was causing incorrect new generation when using refit system. Engine: Help->Manual now directs to the Japanese Wiki when playing in Japanese Bugfix: Fixed Redesign button issues in RnD->Modify->Components Bugfix: Fixed contract prices not updating when changing contracts. Bugfix: Fixed Districting Tutorial's title bar text. Just a little tech talk for those who are interested. I am using Unit圓D for AeroMogul's graphical client. However, it is just an economic engine, whereas Beardgine I and II were entire game engines specifically designed for GearCity. It is the next iteration of the economics engine found in GearCity's Beardgine I and Beardgine II. It is called Beardgine III Economic Engine. I am now working on the economics engine for the game. So instead, you'll get a couple of screenshots. I would love to share an early teaser trailer, but the Russian invasion of Ukraine has hampered artwork production. The graphical client, including airports, routes, and the first iteration of some of the UI, is complete. I'm pleased to report that progress is going very well. AeroMogul is an airline management business simulator. (Eventually, those features will become free to everyone else.) If you want to know more about the FBS system, please view our stickies in the forums.Īs some may know, I have spent the last 6 months working on our next game, AeroMogul. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go. But there are a few moderate and small bug fixes.ĭepending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release. This update is another bug-fix patch of things submitted to me over the last few months. Bugfix: Fixed possible issue with the auto production system and contracts when all factories are under limited production restrictions. Engine: Prevent GearCity: Classic from loading GearCity: 2nd Gear save games. Bugfix: Fixed issues in the AI racing system that prevented the replacement of old designs. Bugfix: Fixed issues in Russian Translation that causes large magazine not to work. Bugfix: Made adjustments to stock IPOs and buyouts since it could be abused to exploit the game. Engine: Now shipping openal on Linux, since some Ubuntu based distros no longer include it and Steam's runtime isn't picking it up for some reason. Bugfix: Fixed racing cylinder restrictions being incorrectly read from xml. Bugfix: Fixed text clipping issues for Japanese users. Bugfix: Improve estimated sales system for dead vehicle types. Bugfix: Prevent the modify Vehicle System from opening while assisted vehicle designer or vehicle body system is opened. Bugfix: Stop vehicle end production from centering the window when the window is open. The next update to GearCity will come after enough bugs have been reported and fixed. If you have any issues with the game, please don't hesitate to contact me. Work on my next game, AeroMogul is making steady progress, although work on the GearCity: 2nd Gear DLC for Feature Bounty Contributors has slowed progress somewhat since the last GearCity update. I still have one or two things related to the mod tools that I will work on in the future. Version 2.0.0.9 has 11 bug fixes compiled over the last few months. I have released GearCity version 2.0.0.9 for everyone and GearCity: 2nd Gear version 2.1.0.1 for FBS contributors.
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